TGT 042: House Rules and Game Variants

This is episode 42, but does not contain any answers to the universe.  What it does contain is talk about house rules and changing up your game to suit your play style.

Off Topic

We have an origins day and time!  Friday June 16th at 6:00pm in room A215.  We’ll be recording our first ever live episode.  Join us if you’re in Columbus (at Origins).

On Topic

We talk about Monopoly, more than we should, but it was fun none-the-less.  We then talk Gloomhaven, Too Many Bones, and Werewolf (among others) variant rules.

2 thoughts on “TGT 042: House Rules and Game Variants”

  1. Just found out about an expansion for Xia. Sounds like they listened to players and actually addressed many of the issues in the game that caused some of the “house rules” you mentioned in this episode as well as added some very cool stuff to the game (ie. deadly Black Hole, cargo bays to add to what ship can carry, etc.). Check it out. Expansion titled – “Xia: Embers of a Forsaken Star”. Good review from Dice Tower’s “Epic Gaming Night” on YouTube – . Thought you might want to see this as fans of Xia.

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