TGT On Topic 182: Why Make Games

This week we’re looking at the age old question, why make games.  In doing so we talk about the games we’re thinking of and the state of design they are in.  We also touch on the difficulty of making games in the first place.  Oh, and we learn a little bit about White Castle as well!

If you want to read the credits, send an mp3 (or similar audio file) of you reading the following names. (feedback@TabletopGameTalk.com, subject: CREDITS)

Adam Harrison, The SGC, The Gift of Games, Jason Strong, Terrence Miltner, Steven Sites, Brian Arnold, Sean P Kelley, CMarie, Rudy Loo, Benjamin Haim-o-witz, Jerry Hwang, Caleb O’Brien, Jennifer Engelbrecht, Justin Willard, Christopher Dong, Jason Marks, Jeremey Fischer, David Radtke, Nick Kuikstra, David Sellers, Jason Rodney, Michael Yanikowski, Myles Clark, Cindy Lum, Phil Swartzell, Anne Reynolds, Eric Huffman, Adrienne Dong, Nate, Faz Flintham, Sean Peck, Eric See-lander, Mike Smith, Joe Hoover, Timothy Gross, Glenn Cotter, Jesse Walkoviak, Gregory Huber, Don Gilstrap, Steven Judd, Leane Verhulst, Christopher Letko, John Lewis, Joe Rakstad, Ron Nelson, Sahara Wentworth, Weatherman Keef, Nicholas Lotts, Agnes Toth, Paul Raymer, Jimothy, Matthew Droke, Aaron Moore, Jesse Wheeler, and Charles Pearson.

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