This week we’re kind of all over the place. We start with our usual banter, and then talk about the Oculus Quest 2, then finally get on topic, mostly. We talk about games (video and board) and books that are in our collection even though we don’t plan to play or read them. We also talk about barbies. And kickstarter. And flying with pets. But it was all fun!
This week we Josh replaces Fletcher for our discussion of real time games. Why do these tend to be a love ’em or hate ’em category of gaming? How many of these are in the top 100 games on BGG? Top 1000? What are the pros and cons of real time games. Is realtime one word or two?
Listen to Josh ask Elon Musk a tough question: https://youtu.be/iU-poglarHc (Starts at about 3:11:50 – yes this is a long video.)
This week we Josh replaces Fletcher for our discussion of real time games. Why do these tend to be a love ’em or hate ’em category of gaming? How many of these are in the top 100 games on BGG? Top 1000? What are the pros and cons of real time games. Is realtime one word or two?
Listen to Josh ask Elon Musk a tough question: https://youtu.be/iU-poglarHc (Starts at about 3:11:50 – yes this is a long video.)
This week we talk about multiplayer solitaire games and why we like them but also why the term tends to be used to describe a negative aspect of these games.
Also, next week we talk about realtime games and this is the game Kitty was describing that is both multiplayer solitaire (literally) and realtime: https://bicyclecards.com/how-to-play/nerts/
This week we talk about multiplayer solitaire games and why we like them but also why the term tends to be used to describe a negative aspect of these games.
Also, next week we talk about realtime games and this is the game Kitty was describing that is both multiplayer solitaire (literally) and realtime: https://bicyclecards.com/how-to-play/nerts/
This week we talk about the randomness in our games. Input vs. output randomness. And games without any random elements at all. And we talk about some games that blur those lines (actually most games probably blur it in some way).