This week we’re talking games that require ongoing investment. We talk CCGs, we talk LCGs, we talk one time plays, and of course we talk about expansions.
This week we’re talking Role Playing Games, or more specifically how to get started in them. This one goes. little long, we have a few cameos from player 3 and Chris and Josh make a commitment at the very end of the show. Oh, and the links to the wizard of the coast website material we talk about can be found here: http://dnd.wizards.com/products/tabletop-games/trpg-resources
This week we’re talking about Groking Games. In other words the ability to intuitively understand games of various types. How does it affect the overall enjoyment of the game and what can we do to help people become better grokers? No promises, but we try and figure it out.
But first, announcements, Kickstarters, and some Feedback. We have our Charterstone Giveaway winners, Chris backed Dice Throne Season 2 on Kickstarter, and we get a cool offer from Sam to compile statistics on listener 10×10 challenges. Check out that thread here https://boardgamegeek.com/thread/1940127/inputfeedback-ep-79-10×10-challenge
This week we’re talking about the 10×10 board game challenge. We get some input from the listeners on the topic and Chris goes over 8 of his 10 games he’s going to play 10 times this year.
But first, announcements, Kickstarters, and some Feedback.
This week we’re talking about Game Stores. We look at the must haves, the nice to haves, and the don’ts of our theoretical perfect game store.
But first, announcements, Kickstarters, Feedback, and a quick question from Terrence.
THIS JUST IN: Between recording and publishing the podcast, our BoardGameGeek.com Micro Badge got approved. If you’re a bgg user, check it out at: https://boardgamegeek.com/microbadge/43912
Segments
0:00 – Intro/News/Announcements
5:45 – Kickstarter
27:45 – Feedback
29:57 – Main Topic
1:03:25 – Outro
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This week we’re talking about convention gaming. What should you consider when running a game and what should you expect when playing a game.
But first, a brief announcement segment (where Chris makes a mistake and says Capricon is this weekend when it’s really next weekend Feb 15-18) followed by a long Kickstarter segment and finally some feedback.
Segments
– Intro/News/Announcements
– Kickstarter
– Feedback
– Main Topic
– Outro
You can follow and/or support us with these links:
This week we’re talking about the gaming jargon and vocabulary we can tend to take for granted when talking to new players. Or as a new player the terms that can confuse us and make it harder to really get into the hobby.
But first after our normal news and announcements, Chris has a new “formal” Kickstarter segment. We then get into feedback, and a quick question from Jason on gaming snobbery.
Steven Sites reviews Voodoo Mania: Voodoo Mania is a light card game I have played with my 4 and 6 year olds. In the game everyone has a stack of cards which difers on #of players and has 3 rounds. In each round everyone simultaneously plays their cards trying to get rid off all the cards. There are 5 symbols and 5 colors in the game. Each card has 4 of the symbols in 4 of the colors and you have to pla y aa card in your hand that has the symbol missing from the card in the color also missing from the card. It’s some what similar to a game like Spot It! but more challenging. It’s a great learning game for my kids with the recognition of both colors and symbols. For me its a easy little filler that might work with people newer to the hobby but even then too light for me. But if you rate it as a game for kids or to be played with kids I’d recommend this one for that. But for a big game night I have other filler card games I’d play first.
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This week we talk about those people that get a little to emotional during the game. Those that throw pieces or get mad at friends in real life for making in game decisions.
But first we make a huge announcement (huge to us anyway) – and no, it’s not that Kitty’s given birth yet, but that’s coming soon. After this announcement, Chris talks about Tiny Epic Zombies, his Kickstarter of the week and get to some feedback from our last episode.
Steven Sites reviews Fuse from the Home Depot box of games he won: “Fuse is a real time dice chucking game where you are trying to defuse a certain number of bombs before they explode. You have a number of cards depending on how hard you want the game to be that you have to match the dice rolled into patterns on the cards (some times stacking them) in order to defuse the cards and allow you to discard them to pick new cards from a 5 card tableau that also need to be diffused. Each person must take a dice to play one one of the 2 cards in front of them and if they don’t that die has to be rolled and a die matching the color or face rolled has to be removed from unfinished cards and play continues with each person rolling dice for the group and dice being drafted. You only have 10 minutes to complete all of the cards in the stack and if you don’t the bombs explode and you lose. However you can score all of the cards based on the hardness level of each card completed 1-6. So even if you lose you still get a score you can try to beat on your next round.
My group and I really like this game a lot. My 6 year old and I play it and he really enjoys the game as well. There is some dexterity to the game with the stacking but also you realize as you play a few times you have to pay attention to the cards you take as you complete other cards. That is because there are only a certain number of each colored dice in the bag you are drawing from so paying attention to locked colors on those cards can haunt you. The game only takes 10 minutes a play so its a good filler game. Renegade who is the game publisher has an app for some of their games and Fuse has a timer on it that also has a voice taunting you and keeping you informed as to the time remaining. I’d definitely recommend this game and would like to get a chance to play the follow up game they did to this called Flat Line. If I was on the Dice Tower it gets a seal of approval from me. 🙂”
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This week we sloooooow things down and really take a deep look at analysis paralysis and how we can better understand AP players and make games more enjoyable for both sides.
But before we get to that, we get a lot of feedback from our last show and hear about some of our listener’s favorite games of 2017. We also talk about EverCon and get in a quick question about why Tom Vasel hates miniatures (spoiler alert, he doesn’t).
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